The following are some examples of my past work from my 4 years at university.
Its important to remember where you came from to see your own development.
Its important to remember where you came from to see your own development.
The first piece of work is from learning to use basic photoshop tools to recreate a UI for Starcraft 2 based on a new faction of your choice and keeping the UI thematic to that faction. Fairly basic, this is my finished piece.
This second piece was for the same module in which we had to create a perspective piece from scratch.
The following are some very basic models made in 3ds Max.
I was taught to think about game mechanics and representing how someone might explain a series of events with control logic flow diagrams. The purpose was to try and remap the controls of a real time strategy game to fit onto a console.
The following is a document which shows how balancing the "basic" tank unit in Command and Conquer: Generals works. I compared and contrasted each of the 3 factions tanks by factors like cost, time to build, damage, armor and then compare that to how that faction earns currency in the game to try and find a correlation.
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Assigned with a single Lego mini figure, my task was to create a level on paper fit for my Lego character which happened to be a dwarf. The level had to completed on graph paper in both a top down and side on perspective with the aim of it being speed run in no longer than a minute.
Considerations had to be made for the following :
Colour palette appropriate to the mini figure
Spacial flow
Enemy Spread
Level plans
3 routes of differing difficulty
Different enemy types and a boss with control logic flow to show the AI thought process.
Many of the slides were made in Visio.
Considerations had to be made for the following :
Colour palette appropriate to the mini figure
Spacial flow
Enemy Spread
Level plans
3 routes of differing difficulty
Different enemy types and a boss with control logic flow to show the AI thought process.
Many of the slides were made in Visio.
Before UE4 there was UE3, heres some screenshots of a capture the flag level I made using in engine assets.
These are 3 screenshots of my single player level made in UE3.
I studied narratology and looked at methods used in storytelling and various archetypes to base a story around such as Freytags triangle and the three act structure. The following is a submission I wrote for this module analyzing the narrative of Uncharted 3.
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A similar module focused on realism in games, and defining what realism could mean to a person and referencing academic works to try and make a statement about conflict within games. Here is a submission where I analysed the game Dark souls.
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Below is a simple tilting board game I created in unity. The idea is to control a sphere with tilting board controls and collect spheres to gain a score. Depending on the colour of the sphere collected it opens one of the 4 doors around the map and drops an enemy ball appropriate to that colour. The more you collect the harder the it becomes as more enemy spheres are released.
These are some screenshots of a Brick-breaker style game, made in Unity.